
#CLOCK PUZZLE INSCRYPTION CODE#
Yes, it's technically cheating because you won't learn the code until you make it all the way to the final Uberbot's lair. If you took the time to level up the Ourobot in Act 2, we recommend doing this right away. You don't actually find this clue until much later in the game, but if you set the clock to 4:00, you'll get your prize. You can also, if you want, get back the Ouroboros, though it's been renamed the Ourobot. This time, you're given the Airborne Sigil as a clue for an upcoming puzzle. You might remember this solution from Act 1 and it still works here. The first thing you should do is set the time to 11:00.
#CLOCK PUZZLE INSCRYPTION HOW TO#
You can actually do a few things with this right away, though you won't actually find out how to do one of them until later. If you walk to PO3's left and look at the wall, the Cuckoo Clock from Act 1 will appear. The Fishbot costs three Energy and gives you a one attack power, three health card with the Gift Sigil. Solving these two sets of Captcha will let you open a chest containing the Fishbot card and can pick up the Battery PO3 needs to continue the game. They can be a bit hard to spot, so here are all three solutions:

The second set asks you to pick images that match the given description. You just need to press the arrow until the Sigil is upright. The first set of three puzzles is easy enough. These ask you to complete two different types of Captcha puzzles. In the next room over from PO3's game board, you'll notice a set of puzzles that will open a bridge to the other side of the room. It also moves adjacent to the last card you played if there's room, which can be a bother if you're not paying attention. The Lonely Wizbot costs two energy and gives you two attack power and one health. Bomb item lets you cover every space on the board without a card in a bomb, making it an incredibly powerful tool for clearing your enemy's board. Bomb Remote item and the Lonely Wizbot card. Solving both of these puzzles will give you access to the Mrs. Below, you'll find solutions for each of them.


To PO3's right, you'll notice two block puzzles that look similar to the ones you've seen in each of the previous acts. As soon as you're given to stand up from the table by PO3, you can complete these puzzles.
